Across all of these books is a larger story. The books are listed in bibliographical order, so you can enjoy them and find all the Easter eggs/hidden artifacts that may or may not be hidden within. Some of these can only be found across multiple books. Characters that cross from one book to another, and more.
Mongruxx WolfPac – Book 1
The White Desert, planet X037.54501.
The Bleeding Fist.
Something happened in the desert. Communication was lost over three years ago. The human military command structure is in shambles. Something is destroying everything in its path, military and civilian alike. Only a few people still survive. The attack tank unit Bleeding Fist, trapped on a planet far from home, no help is coming for them and no way out.
The Mongruxx, a band of mercenaries.
Lost in time and space, with their stasis unit buried in the wreckage of a Machina transport starship. Destroyed over a billion and a half standard years ago. The wreckage continued on at hyper relativistic speeds until eventually it was drawn down a gravity well and decelerated. Ending up here in this place, the white desert.
Together, they might just make it out of this alive.
~ Robert Day
Sam, the commander of the Bleeding Fist, a group of three attack tanks.
The tanker crews, a hard-bitten lot that just wants to make it through this hell hole with their naughty bits intact.
“The end is Nye” – known by the crew as the “Nye”
“Little disappointments” – known as the “Little”
“Up the river Styx” – known as the “Styx”
Joined by a civilian group of engineers, freight drivers, laborers, and other layabouts and ne’er do wells just trying to make through another day.
Golgoth, the leader of the Mongruxx. With Atilius at his side, Seneca the Ol’ bastard with his drinking skin and the rest of the Wolf Pac fighters, they will keep their promises until that final day.
Circles within circles.
Schemes and plans by the Synthocts that attempt to control and manipulate them all. The brutish Ogin lost in their animalistic fury and need to control. The cultists, mad in the worship of the old gods. And the gods themselves, watching all of this and none of it across the edges of forever.
So tighten up your body armor, make sure you keep a round in the chamber and have a good supply of cigars on hand, my friend, for it is a long walk following the path of the wolf.
~ Robert Day

Mongruxx Starship Umbra – Book 2
In the journey, the disparate groups, Human, Mongruxx, Gaja, and Machina, have become one, the Mongruxx. They set out to save the humans trapped by the Sythocts before they can be integrated completely. The Synthocts are an amalgamation of cyborg and a gestalt mind forever caught in power struggles. The Mongruxx set out on a long and difficult journey to free them. And even when it’s over, it still isn’t over.
The Ogin still lurking in the background, looking for a final armoured confrontation. Faced with overwhelming odds, hard decisions will be made.
And a lot more.

Transport – Unfriendly Skies
Ivan Volkov, pilot and a giant of a man. A disgraced fighter pilot, relegated to flying a scow of an orbital transport. When the bottom fell out, so did Ivan, transport and all.
Taros Cosse, crewman on the Avem Vecto, an orbital transport. Alien by birth, a bull of a man, and a temper he can barely control. Bigger than Ivan and twice as dangerous. Hell may be coming, but Taros will be there to meet it.
Avem Vecto, the orbital transport that’s become their livelihood and home. A hidden AI that controls the ship, the illicit weapons, and their safety. Hold on, it’s going to be a rough ride!

Mongruxx: Where the river ends – Book 3
The Mongruxx armoured column has made it to Convallis Megalopolis. There the trouble begins as they take on their mercenary contracts in Magna Petram Megalopolis, otherwise known as ‘Big Rock City’ six hours away. The powers that be in Convallis Megalopolis have an agreement with the overlord group to mine precious energy metals from beneath Convallis. The Convallis transports have been repeatedly attacked by various groups, the most attacks coming from an insurrectionist group known as the ‘Cohors Labore Sudatum.’
Everything isn’t as it seems to be, but when the hell is it ever? Sam, Hezyz, Golgoth, Akira, E. Sutton, and the rest of the team, trying to make it to the the end of the day without taking a bullet in the back. Hell’s sitting in the seat next to you, and it has a name.

One way to Hell: EB the Rabbantine
Set in the same universe as the Mongruxx, EB works the darkened back alleys of Last Vegas, a district in Obscurum Altum Megalopolis. With Valentine, his sometimes on-again, off-again girlfriend, ex-wife, and occasional partner, with all of the worst attributes mixed in. The only other Rabbantine the planet, they find their way through. Taking a case that may be the most difficult in his career, he’ll find the answer or die trying.

Falling asleep, Betrice lingers on my mind. No more dirt naps for anyone.
EB the Rabbantine
Mongruxx: Until we cross this bridge again – Book 4
Mongruxx: Until We Cross This Bridge Again
Book 4, “The Black Book,” takes us back to S.A. Mursa base while introducing us to the frightening world of those who have lost their humanity. With immense power, they are now the apex predators of the White Desert. Ten long years were lost during stasis in Convallis Megalopolis. During that time, a new armoured column of mercenaries has joined them in the fight, the attack tank group “The Lost.”
Searching in the darkness to find themselves, to make a place for themselves and theirs, they find that every step they take leads them farther down a long dark road from which they can never return.
There are monsters in the dark, and they are us.
New intelligence arises as old ones fall. In a deep place, never before thought of, things exist that perhaps shouldn’t. It is there where we’ll find our answers as we continue to cross the never-ending desert that is planet X037.54501

Walking along this long parched road, the sun at our backs, sand in our boots, and the enemy never far behind. We’ll die as we lived, a cigar clenched between our teeth, a gun in our hands, and fear a constant shadow, but never a companion.
Some never learn, but we do, my friend.
Quistavera – The Edge of Nowhere
The Quistavera.
In the endless night that is space, a ghost ship lays the seeds for destruction.
From the many beginnings to the one final end, it will begin again new.
For the Archana, the Hum’ahns aboard the Quistavera, and even the ancient enemy, the Krek’Na.
Hurtling across the galactic plain, destroying all in her path.
An oblivion of horror that can have no end.
- Passengers trapped with no escape.
- A piratical crew of half machine, half men.
- The mysterious Galindos that lurk in the dark.
- The ravenous Krek’Na intent on destroying all.
Welcome to the Quistavera.
“Science Fiction Horror with something else. If this doesn’t keep you up a night, then perhaps you are already dead.”

Errors in Humanity – Tales from the MaRP
Deep within the unknowable universe is the vast Bootes Void, is an empty void of Brobdingnagian proportions. At over 330 million light-years across, the emptiness strikes fear into the heart of even the most stalwart. Near the center of this void sits the Tenebris Matter Reclamation Platform, or MaRP for short. It’s a matter reclamation platform sitting at the edge of a supermassive black hole.
Moon sized and built long ago in a far off past, it is inhabited by bots.
These are the dark tales of the bot’s existence: the struggle to give meaning to an artificial life lived on the MaRP, sitting on the edge of an endless death; the constant alien incursions, and the battle to repel them before they can steal ancient technology and perhaps even destroy the MaRP itself. Dark at times, yet also humorous, horror lurks around each corner as they go through each cycle, trying to survive in a place designed for death.
Join them out in the deepest black, where life and death are razor thin and the unfathomable fingers of twisted gravitation pull, mangle, and warp.

Transport Unfriendly Skies – Survivors
Ave, Taros, and Ivan are back, joined by an additional crew. Lives are on the line as they make their way through the carryways and skies of Sabulo Megalopolis. Ancient enemies, as well as current contract ones, keep the transport ship Avem Vecto burning hot in the action each mission brings.
Join Ave, Taros, and Ivan for another flight through the unfriendly skies, for they are survivors above all else!

Errors in Humanity Deux – More Tales from the MaRP
Lying deep within the unknowably vast universe is the Bootes Void. An emptiness of over 330 million light-years across, the emptiness strikes fear into the mind slices of perhaps the most stalwart. At the center of this void sits a supermassive black hole. Along the event horizon, the Tenebris Matter Reclamation Platform, or MaRP waits silently gathering matter.
Moon sized and built long ago in a far off past, it is inhabited by bots.
These are more of the dark tales of many bots’ existence: the struggle to give some sort of meaning to an artificial life lived on the MaRP, sitting on the edge of an endless death; the constant alien incursions, and the battle to repel them before they can steal ancient technology and perhaps even destroy the MaRP itself. Dark at times, yet also humorous, horror lurks around each corner as they go through each cycle, trying to survive in a place designed for death.
Join them out in the deepest black, where life and death are razor thin and the unfathomable fingers of twisted gravitation pull, mangle, and warp.

Solus Infinitus
Take a voyage to the infinite through a darkly evocative journey of imagery and words that guide you into a place unknown at this time or any other. These profound images will stay with you long after you’ve absorbed them, and perhaps even join you in your dreams late in the night.
A high-resolution pictorial passage meant to grace the finest coffee tables, be it on a starship (perhaps a missile hazard) or a fine hardwood table.

Gods Eye
Space is large, vastly, unimaginably so. There are places that perhaps we are not meant to go. Where the very gods may wish to interrupt our journey or perhaps even punish us for our hubris. I shall go there, if only in my mind, for is not the mind the idea of creation that we are all a part of? Through the darkness we shall go, until we merge into the light, where once again, we can begin anew.
Set in the same universe as the Mongruxx Series, Transport Unfriendly Skies Series, One Way to Hell – EB the Rabbantine, and Errors in Humanity Series. This is the journey to the darkest mysteries within space. The Great Attractor, the Bipolar Repeller, the Shapley Attractor, and more.
We’ll see some bots we know (Bad Comrade), and many more we do not. The Humanity aboard the 90 mile long starship. The Vagari Orbita, or VORB, as she is affectionately known, leads them on an unstoppable journey to places that perhaps we were not meant to go.
Coming Q4/2026

Endless Skies
At the end of everything, long after Hum’ahnity has left them far behind, still a few linger. Bots left without time or purpose in the wreckage that once was. This is their tale. The story of endless skies.
Coming Q4/2026 – Q1/2027

Dirty Monkey
An escaped bot from the MaRP reaches the White Desert. Along with his hijacked semi-hated friendish-bot “the Brain”, the hilarity is just where the story begins. Expect some character cameos from several other books.
Coming Q4/2027

Mongruxx – An Endless Sea – Infinitus Maris
The next book in the Mongruxx series, Mongruxx – An Endless Sea – Infinitus Maris. War pounds through Sabulo Megalopolis, Convallis Megalopolis, and more. The dangerous decision to allow the Weaponeer cavalcade and Weaponeer 259 leads to disastrous events. The Synthocts have gathered a new enemy (the Boogie Man of Four Parts) even as the corruption deepens within their sacred code. Danger lurks around every corner as Sam, Golgoth, Akira, Hezyz, Surus, and the rest of the team find their way to Sabulo Megalopolis, as the remnants of “The Lost” become a new part of the Mongruxx.
Minacious, unpredictable times, and treacherous events haunt them through the endless sands of the White Desert.
Coming Q4/2028 – Q1/2029

Bad Comrade – When the killing ends
Thrice wrought, and angrier than ever, Bad Comrade returns. An adventure across spacetime that just might kill him, or perhaps everyone around him.
Coming Q4/2029 – Q1/2030

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